We offer a generous revenue share of 80% to all our members (as standard); we believe a revenue share is more beneficial to our members, than quoting a fixed CPM rate. Fixed rates can be restrictive, and a revenue share allows earnings to maximised to their true potential with greater transparency.
If you’re an In-Game PC publisher (Steam or Minecraft) then the following link will you an indication of yesterdays rates by country: http://motdgd.com/rates.php. However, they change daily due to reflect the fact you have a revenue share. The link will also give you an indication of the demand, and ad availability.
You can increase your video revenue share temporarily by earning and spending loyalty points accordingly (see our loyalty points FAQs).
Rates for non-video (banners and remnant ads) are significantly less than video, but they still pay “something”. These rates are not quoted, but they are variable – on the standard 80% rev share.